#ifndef PLAYER_AI 
#define PLAYER_AI


class HoldemState;

class iPlayerAI 
{
public:	
	virtual float GetPushPnt(HoldemState &,int player=0) = 0;
};

class iPlayerAI_prob : public iPlayerAI
{
	int _pose;
public:
	iPlayerAI_prob(){_pose=0;};
	iPlayerAI_prob(int aPose){_pose=aPose;};
	~iPlayerAI_prob(){};

	void SetPose(int aPose){_pose=aPose;};
	float GetPushPnt(HoldemState &);
};

#endif